![]() The joystick can be completely configured using the dynamic menus. Once set, they will be automatically placed in the autoexec.cfg. ![]() The following new variables have been defined to configure the joystick. This allows joystick events to be "bound" to actions like you would any other keyboard or mouse event. If you aren't interested in this, you might just want to skip down to the Disclaimer section.īasically, I took the approach that I would intercept joystick events and translate them into sauerbraten keypress events. This section is here for those who might be interested in doing custom scripting, or interested in how the code works. This is useful for using the game controller to select menu options, so you don't have to keep switching between mouse and game controller while you're playing. There is a now a new setting, "emulate mouse", which will map a joystick button to mouse clicks. This should help when deciding which button, pad or axis to use with each setting or action.įor any who might have been familiar with previous versions of this mod, Sauerbraten's new 3d menus have allowed me to implement some new features. This will cause the joystick events to be displayed in the console as buttons are pressed or axes are moved. I recommend that you first set show events to yes before setting the other properties. Simply type /joymenu in-game to see the following menu:įrom this menu you can configure all of the joystick settings. Users can now configure game controllers using the intuitive menu-driven interface. STEP 4: Configure your controller by typing "/joymenu" in-game (without quotes).STEP 2: Extract this archive into your Sauerbraten directory.( the changes are additive and will not affect the original game) STEP 1: Backup the data/keymap.cfg file if you want to keep the original.The files are installed along side the existing sauerbraten files and will not affect the ability to play the unmodified original game. The following steps will install the game controller support. This makes the configuration screen a little more intuitive and reduced the number of sub-menus I needed. UPDATE: - Changed the joystick configuration menus to use some of sauer's new gui features (e.g. So if you've got a pc game controller with at least one stick (preferably analog) on it you might give this a shot. Personally, I sometimes get tired of being hunched over the computer and find it relaxing to sit back on the couch and play console-style. I know most serious PC gamers would never dream of giving up the mouse. ![]() WARNING: These crosshairs will dramatically increase your accurary in game.Just for kicks I thought I would see if I could set up game controller support for Sauerbraten. ![]() Replace the existing crosshairs with the new ones Make a backup of the existing crosshairsĥ. Rename the crosshair to crosshair.png, the hit crosshair to hit.png and the teammate crosshair to teammate.pngĤ. Select the crosshair you would like to use.ģ. data/crosshairs if you use a script to change the crosshairs).Ģ. Go to the folder in your Sauerbraten directory where the crosshairs are located (usually in. Set your crosshair size with /crosshairsize 1-50.ġ. These crosshairs work best with crosshair sizes between 4 and 10. These crosshairs were inspired by the dual crosshairs by PrimeEvil. I also wanted a better kill feedback at small crosshair sizes hence the red color for the 'hit' crosshair. Particularly I wanted clean and round crosshairs that would remain visible on all surfaces and would be fine for shooting and sniping. I created these crosshairs as I was not satisfied with the current ones. There are 6 different cross hairs with two variations (30% transparency, full transparency in the circle) and a hit and teammate crosshair (alltogether 14 crosshairs). You may use, modify and release the crosshairs as you wish, just give me credit. This crosshair package was created by the user onto on for free use in the game sauerbraten.
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